

It’s also possible to capture enemy units by surrounding them and forcing them to surrender.Įugen’s desire is to skew towards historical accuracy over what they referred to as the contrived, 'rock-paper-scissors' balancing of other RTSes. It is also possible, of course, to force a unit to take so much stress that they start to withdraw from the battlefield (or at least to a more defensible location).

Light infantry under fire from a heavy machine gun will become pinned down, unable to move or contribute much to the battle, which allows a smart commander to take units out of the fight indefinitely without necessarily routing or killing them.

Similar to games like Company of Heroes, units will act with self-preservation based on the battlefield situation. The core combat revolves around the concept of stress.
